Saturday, April 25, 2020
The Scarlett Letter Essays - English-language Films,
The Scarlett Letter The Effective Use of Symbolism The novel, The Scarlet Letter, by Nathaniel Hawthorne is an intriguing account of a Puritan community that experiences a breakdown in beliefs. The story deals with a woman, Hester, who commits adultery with a Calvinistic minister resulting in the birth of a child (Martin 110). As compensation for her crime of passion and her refusal to name her lover, Hester is sentenced to wear an embroidered scarlet letter on her bosom. It is this letter, or secret sin, that becomes the emphasis of the novel and assumes many different roles (Martin 111). Hawthorne starts the novel by portraying the literary reality associated with the different aspects of the letter (Martin 110). From the start, ?Hawthorne seems to say, this is a scarlet letter; because of that, it is capable of further meaning. The letter will have to carry the burden of the tale? (Martin 111). Hawthorne's use of symbolism is fully developed in the multi-meanings hidden in the scarlet letter through a variety of characters. The scarlet letter represents different ideals to different people and should be given the proper consideration (Martin 114). In the Puritan community, the letter is viewed as a moral obligation to inform others of Hester's sin, one that they feel should be ?dragged out into the sunshine? (Hawthorne 43). They believe the letter symbolizes psychological and religious truth. The Puritans are ? a people amongst whom religion and law were almost identical, and in whose character both were so thoroughly Foti 2 interfused, that her mildest and severest acts of public discipline were alike made venerable and awful? (Hawthorne 40). It is said that ?meager, indeed, and cold, was the sympathy that a transgressor might look for, from such bystanders at the scaffold? (Hawthorne 40). The Puritans are firmly against Hester's actions and feels that she has disgraced them along with herself. They feel that she must take responsibility for her actions. The effect of her punishment however is not what the Puritans had hoped to achieve. Hester's sin has grown from that of passion to one of purpose. Even with Hester's sympathetic attitude, she was not filled with regret and therefore the letter had not done its task (Martin 122). To the Reverend Arthur Dimmesdale, the scarlet letter contains a whole new meaning. He views the letter as a constant reminder of his sin and cowardice. His guilt continues to grow as a result of his not being able to come forth in front of the community and take responsibility for his actions. His guilt and sin become magnified by his inability to stand beside Hester at the scaffold. Dimmesdale, also is ironically charged with questioning Hester and trying to convince her of the importance of identifying her fellow sinner (Hawthorne 52). He begins to feel more and more grief and it begins to affect his mental and physical state. He soon becomes weak; however, it is believed by the community to be because of his ?too unreserved self-sacrifice to the labors and duties of the pastoral relation? (Hawthorne 80). When Dimmesdale is believed to be near death, the community again believes it is because ?the world was not worthy to be any longer trodden by his feet? (Hawthorne 88). Dimmesdal e seems to be haunted by ?Satan's emissary, in the guise of old Roger Chillingworth. This diabolical Foti 3 agent had the Divine permission, for a season, to burrow into the clergyman's intimacy and plot against his soul? (Hawthorne 94). Chillingworth proposes to Dimmesdale that a ?sickness, a sore place, if we may so call it, in your spirit, hath immediately its appropriate manifestation in your bodily frame? (Hawthorne 99). However, Dimmesdale denies and refuses to discuss it with him. Dimmesdale becomes weaker and weaker because ?by the constitution of his nature, he loved the truth, and loathed the lie, as few men ever did. Therefore, above all things else, he loathed his miserable self! (Hawthorne 105). Before Dimmesdale's death, he finally confesses to his sin on the scaffold and frees his soul and conscience. Spectators have testified to seeing ?on the breast of the unhappy minister, a SCARLET LETTER?the very semblance of that worn by Hester Prynne?imprinted in the flesh? (Hawthorne
Wednesday, March 18, 2020
Through Thick and Thin essays
Through Thick and Thin essays Every noble person or Roman must have a sturdy backbone. In the play Julius Caesar by Shakespeare, Caesar is one who can be the center of attention. Caesar can be known as a man that represents honor, faithfulness, and courage all in ways towards his fellow comrades. While Caesar is on his way home, many talk about how he has defeated Pompey and how they cannot wait to grant Caesar full power. His friend Antony mentions how he feels about Caesar and how no one should fear him. Fear him not, Caesar, hes not/ dangerous, He is a noble Roman, and well given (Shakespeare 55-57). Not only does Caesar symbolize honor but faithfulness as well. Caesar had his chance to lie in many situations, but instead of just turning his back, he went out tell the truth. When his wife wanted him to stay home, he then informs his friend to tell that he will not be arriving. In the place of a lie, he tells his friend a different type of answer. The cause is in my will, I will not/ come: That is enough to sat isfy the Senate (Shakespeare 71-72). His honor and faith is true, but nothing is complete with the courage of a true warrior. As Caesar draws near death, he dies with bravery along his close friend Brutus. With strength in dying first, his last words can strongly say he will be remembered in the mind of Brutus. Et tu, Brute? (Shakespeare 77). Even though nobility comes in all shapes and sizes, a true Roman stands out like a sore thumb. Through thick and thin no body will fear this honorable man and he walks faithfully with courage with his friends by his side. ...
Monday, March 2, 2020
Healthy Truckers Go the Extra Mile!
Healthy Truckers Go the Extra Mile! If youââ¬â¢re a trucker whoââ¬â¢s serious about your career, make sure you think about ways to maintain a healthy lifestyle- both in and out of the driverââ¬â¢s seat. Do you own a trucking company or are part of a companyââ¬â¢s management team? Consider implementing a driver wellness plan. Healthy drivers will help minimize staff retention challenges and make open positions on your team more attractive to newer, younger drivers. Driver wellness programs are growing in popularity across the country and for good reason- they help prevent illness, boost productivity, and enhance life satisfaction. Healthy drivers are happier, better employees who stay at their jobs longer. They also help reverse the trend of increasing trucker turnover, a problem that has burdened the industry for the past few years as older truckers are retiring and arenââ¬â¢t being replaced by new drivers.What are the reasons behind this trend? For many, these jobs, with tough, unhealthy working conditi ons and limited opportunities, arenââ¬â¢t as appealing as they once were. But thoughtful, well-designed wellness programs can help offset some of these unappealing aspects of truck driving.In order for driver wellness programs to have a deep and lasting impact, they need to be proactive in their efforts to work with drivers, and should be thoroughly holistic, addressing all major dimensions of wellness:Physical: proper nutrition, exercise, and lifestyle choicesEmotional: promoting emotional healthIntellectual: strategies for sound mental health and developmentOccupational: creating true job satisfactionSocial: forging meaningful community connectionsSpiritual: creating and following a meaningful set of guiding valuesHereââ¬â¢s the bottom line: Trucking companies should make sincere and measurable efforts to support the wellness of their drivers, and when drivers make health and wellness an important part of their lives, everyone benefits.Why Wellness in Trucking Needs to Go th e Extra MileRead More at Supply Chain Management Review
Friday, February 14, 2020
Resourcing Talent - R-PartB Assignment Example | Topics and Well Written Essays - 1000 words
Resourcing Talent - R-PartB - Assignment Example Diversity in an organization enables the organization to have the base of its employees made up of different people bringing together divergent views and ideas. The divergent workforce includes various generations of workforce including generation X, Generation Y and Baby Boomers. Generation X is attracted into the organization through creating a conducive environment that enables them to develop more on their skills and also learn. They are also lured by job positions that provide for independence, proper communication ad for individual potential improvement. Generation Y gives much weight to the benefits of the job as opposed to the salary and can be attracted via by upgrading the organizations offices with the modern and ergo-friendly furniture which would make the generation feel to be working in a healthy environment. Increases creativity as the employees come with a variety of remedies to help the organization soar to greater heights. The more the diverse ideas in an organization the higher the chances of solving a problem in the best way as everyone will be brainstorming to produce his/her best. Divergent language skills. An organization with employees from the different backgrounds enjoys a wider market due to the competency in communication using the various languages. This increases the geographical market coverage of the organization to as far as being a global market. Increases productivity as the employees will offer technical advice to the employer on how to best serve the clients using the newly introduced ideas .Diversity increases the employeeââ¬â¢s morale boosting their efficiency. Diversity helps in building on the image of the organization as it indicates that the organization is not discriminatory in offering job opportunities enabling such firms to attract more employees with new talents as they retain the already existing ones. To achieve diversity in the attraction of senior managers, high potential
Sunday, February 2, 2020
Working with and Leading the People Essay Example | Topics and Well Written Essays - 2500 words
Working with and Leading the People - Essay Example This can be done through posting advertisements on job and career websites. I can also look out for candidates in the automobile industry who have proven themselves experts in designing vehicles. In order to retain skilled engineers, Renault can offer satisfactory pay, perquisites and job security. Currently, there is a dearth of skills of international caliber in Japan and it has been seen that Japanese employers are slowing down their recruitment process. One way to recruit and retain top talented international level automotive engineers is to make English a more common language in the workplace and giving them more responsibilities (Tanikawa, 2012). The seven steps of recruitment process can work effectively in this case. Firstly, it is important to understand the nature of job and which group would fit what kind of job or portfolio. The main problem was the designing of well advanced products and hence the company required either skill upgradation or new engineers. After identification of the purposes of different jobs and goal set, second step would be to prepare the job and profile of the person. It is important to have people with innovative mindsets and modern degrees and certificates. It is important to figure out a set of skill and personal attributes which the human resource manager would be looking forward to. The third step would comprise of finding the appropriate candidates through referrals from staffs and collecting resume databanks by consulting agencies or advertising. The hiring committee should be formed and the databank of CVs should be arranged according to requirements. The members of the hiring committee o r interview board should be chosen with care as per their ability and knowledge regarding the job profile and requirements. The fifth step is very important as it is about selection process. This comprise of general interviews, competency based interviews, role play and finally
Friday, January 24, 2020
Essay --
Hong 1 Rebecca Hong Ms. Geers English 10H/4 17 January 2014 People Make Choices, Choices Make History The five major types of people involved in any genocide or human rights abuse---perpetrators, victims, bystanders, rescuers, and upstanders---all shape history. Peopleââ¬â¢s choices are always hugely influential in historical events, and the Holocaust is no exception. The perpetrators of the Holocaust were arguably the most influential of the five types of people. They were able to get millions of Germans to turn a blind eye to millions of crimes against humanity. By taking advantage of historical Jewish oppression, utilizing propaganda and censorship to create a strong dominant discourse preaching anti-Semitism in Germany, and creating various us-them mentalities, the perpetrators of the Holocaust changed the identities of bystanders, shaped their choices, and changed history. Bystanders were one of the most pivotal groups of the Holocaust. As Elie Wiesel reminds us, ââ¬Å"The victims perished not only because of the killers, but also because of the apathy of the bystanderâ⬠¦Those who perished were victims of Nazism and of societyâ⬠(Why Were There So Few). For the most part, German civilians turned a blind eye, allowing the Holocaust to happen. As a German bystander later recalled, ââ¬Å"If I had refused to take the oath [of loyalty] in 1935, it would have meant that thousands and thousands like me, all over Germany, were refusing to take it. Their refusal would have heartened millions. Thus, the regime would have been overthrown, or, indeed, would never have come to power in the first placeâ⬠¦Thousands, hundreds of Hong 2 thousandsâ⬠¦were also unprepared [to resist]â⬠¦Thus, the world was lostâ⬠(Do You Take the Oath?). How could milli... ...zens were capable of standing by in the face of genocide. Anti-Semitism was everywhere, and censorship meant that dissent was nowhere to be found. The identities of bystanders changed; the constant propaganda forced Nazi ideology into their identities. As Holocaust survivor Garmaine Pitchon stated, ââ¬Å"I donââ¬â¢t hate the Germans. The Germans are good people. The only people I hate are Hitler and Mengeleâ⬠¦they killed my familyâ⬠(Auschwitz, Evil at Play). The perpetrators of the Holocaust are ultimately the ones who corrupted civilians and turned them into bystanders. The perpetrators bombarded the German citizens with propaganda until they ââ¬Å"internalized Nazi allegationsâ⬠¦[and] excluded entire groups from their universe of obligationâ⬠(Vashem), giving in to the dominant discourse of the time. The perpetrators successfully brainwashed millions, in order to kill millions more.
Thursday, January 16, 2020
Video Games and Violent Children
Video Games and Violent Children Brittany Hern 02/02/2011 Critical Thinking and Composition Home video games, an industry worth $11 billion domestically that is now 30 years old, continues to be thrown into legal and moral debates regarding what age is deemed appropriate to participate. Video games, especially those deemed to be violent or rated ââ¬Å"mature,â⬠are at the center of the controversy. There are two sides to this debate. Video game companies and their supporters lead one side arguing that video games have no affect on children, and maintain that video games deemed ââ¬Å"matureâ⬠are meant for those ages.The other side of this debate consists of psychologists and parents who argue video games are responsible for what they feel is a growing epidemic of increasingly violent and desensitized children. Video game companies continue to assert that the ratings issued by The Entertaining Software Rating Board (ESRB) are to be followed and any results stemming from ga mes being purchased against those ratings fall back on parents. There are five rating categories: Everyone, Everyone 10+, Teen, Mature, Adults Only. The ESRB rates every video game that is to be sold in the United States.Companies like Rockstar Games, which produces some of the most controversial video games, continue to maintain that their video games are produced for adults and are not marketed towards children. Rockstar developer Lazlow Jones was quoted in 2010 as saying ââ¬Å"Our games are not designed for young people. If youââ¬â¢re a parent and buy one of our games for your child youââ¬â¢re a terrible parentâ⬠¦ â⬠This quote came after the backlash of the release of another Rockstar Games title that was attacked for being too violent for children.Parents and psychologists agree the ratings are a first step in the right direction, but insist these titles should be pulled from shelves because the continuance of accessibility by children across America. Although t he ratings are in place, children in most states are able to buy video games rated ââ¬Å"Mature. â⬠In those states where identification is necessary, parents argue that homes often filled with adult gamers expose children in the same household to inappropriate video games. They contend that an epidemic of violence and desensitized children are the product of violent video games and not enough supervision.Numerous video game companies have turned to national crime statistics to prove their opposition wrong. Video games have been blamed for several high profile cases. One of the most infamous cases linking violence and video games is the massacre of 13 people at Columbine High School. Jerald Block, a researcher and psychiatrist in Portland, concluded that the two teenage shooters, both avid gamers, went on their shooting rampage after their parents took their weapon-based video game away.Linking video games to high profile violence around the country has not been uncommon. The Virginia Tech shooting was wrongly attributed to video games by several news stations and TV personalities around the country before it was concluded that the shooter did not play video games. Video game companies continue to point to crime statistics to disprove these links. Gaming gained mass appeal in the mid 1990ââ¬â¢s and since then sales domestically have quadrupled. From 1995 to 2008, when the industry took strides, juvenile violent crimes fell 49. 3%.With these statistics in hand, video game supporters maintain that violent video games are not to be blamed for any acts of violence committed by underage gamers. The Federal government has played its own role in the debate on relating violence in video games to violent tendencies in children. In 1996 the US Marine Corps licensed a version of the then popular game Doom in order to train soldiers. Psychologists argue that if violent video games play no role in training children to become violent, why would the US Marineââ¬â ¢s use a violent video game to train adults.Those against violent video games propose the question: If these adults are trainable via video games then why wouldnââ¬â¢t children, who are far more persuadable, take the things in the games as instructions or guidelines. In 2002, the US Army released a first-person shooter Americaââ¬â¢s Army in order to recruit soldiers and prepare those recruits for what the battlefield is like. Those against violent video games see this as a direct link between violent video games being a teacher and influencing rather than just being used as a form of entertainment.Furthermore, Americaââ¬â¢s Army, has been pointed out to look very similar to other first-person shooting games. There have been numerous studies conducted and while the results often are different, video game companies insist there is no formal research that shows any type of link that violent video games cause aggression. A study conducted in 2007 and published in the ââ¬Å"Jou rnal of Adolescent Health,â⬠consisted of 1254 participants, which were pre-teens in demographically diverse schools. The results showed that playing a ââ¬Å"Matureâ⬠rated video game was a positive way to manage anger in half of the participants.While the study does say this could be an unhealthy way to manage emotions depending on the child, the participants correlated positivity with the ââ¬Å"Matureâ⬠rated video game. Other studies have either been inconclusive and those ruling that violence is linked to violent video games have been dismissed by video game companies and supporters as being blind to other factors. The studies, they explain, do not divulge other contributing factors like a predisposition to aggressiveness, exposure to violence, and family dynamics; all factors that could contribute to violence.Those who oppose violent video games point out a 2000 FBI report entitled ââ¬Å"The School Shooter: A Threat Assessment Perspective,â⬠which documen ts likely characteristics of a school shooter. In their research, the FBI concluded that a fascination with violence-filled entertainment is a risk factor associated with a possible school shooter. The report lists ââ¬Å"the student spends inordinate amounts of time playing video games with violent themes, and seems more interested in the violent images than in the game itself. Another study conducted was based on short-term effects of violent video games. The 2009 study conducted by members of the Department of Psychology from both Iowa and Kansas State University, had 91 participants and not only surveyed those participants, but monitored the heart rate to see if there was any deviation. The study added to existing literature that shows violent video games in fact increase aggressive behavior, aggressive feelings, aggressive thoughts, and arousal from baseline to post video game play.Whichever side of the argument you may land on, the opposition is fierce. The debate of whether v iolent video games produce violent children will rage on, both sides undoubtedly not losing any momentum with their opinions. Video game companies will continue to protect their multibillion dollar investment while parents and psychologists will continue putting pressure on lawmakers and the media to dive further into the numerous studies conducted on the possible link. References Barlett, C. , Branch, O. , Rodeheffer, C. nd Harris, R. (2009), How long do the short-term violent video game effects last? Aggressive Behavior, 35:à 225ââ¬â236. Whitworth, D (2010, May 01). Red Dead Redemption hoping for emotional response. BBC. Retrieved 02/01/2011, from http://www. bbc. co. uk/newsbeat/10136311 Nizza, M (2007, July 05). Tying Columbine to Video Games. The New York Times. Retrieved 02/02/2011, from http://thelede. blogs. nytimes. com/2007/07/05/tieing-columbine-to-video-games/ Oââ¬â¢Toole, M (2000) The School Shooter: A Threat Assessment Perspective. p. 0. Retrieved 02/01/2011, from http://www. fbi. gov/stats-services/publications/school-shooter Olson, C et al. (2007). Factors Correlated with Violent Video Game Use by Adolescent Boys and Girls. Journal of Adolescent Health. Retrieved January 29, 2011, from http://www. jahonline. org/article/S1054-139X(07)00027-4/abstract. Croteau, S. (2010, November 26). Virtual Violence ââ¬â Video game developers say blame misplaced. Telegram. Retrieved 01/31/2011 from http://www. telegram. com/article/20101126/NEWS/11260474/0/eworcester
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